﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace SpaceFight.Units.Steering
{
	class SteeringOutput
	{
		public Vector3    Linear  = Vector3.Zero;
		public Quaternion Angular = Quaternion.Identity;

		public void Reset()
		{
			Linear  = Vector3.Zero;
			Angular = Quaternion.Identity;
		}
	}
}
